![]() You can change the time, the amount of health, or even set a battle point limit. ![]() Supers and ultimates could lock, making countering someone else's super a viable option. Super attacks were actually a threat since they actually hit what they meant to hit. The camera didn't zoom in on you annoyingly while you super attack. There were tons of modes to play, some were pretty creative actually. The game actually tried to put in as many characters as possible. Now it doesn matter whether you are super saiyan 1 ,2 or 3 since they are stacked into one essentially. Transformations came in stages and actually felt like they meant something. The AI was scalable and and the toughest AI put you to the test without being cheap or getting artificial boosts. ![]() The complexity of the combat made fighting never get boring or repetitive.
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